01. Intro

Ahmed is a UX Designer who makes complex things simple.

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02. Work

Featured Projects

EA - Frostbite Engine012021 - 2025
Electronic Arts

EA - Frostbite Engine

Developer tooling for AAA game development

At EA, I worked for four years on Frostbite, the company’s proprietary game engine powering AAA titles including FIFA 23, FC 24, and the Dead Space remake. My role focused on developer-facing tooling, including cinematics editors, AI behaviour trees, and physics debug panels used daily by engineers and technical artists across multiple studios.

UX DesignDesign SystemsResearchWPF
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Travel Planning App032019
Intravel Group

Travel Planning App

Mobile App design

Intravel is a mobile-first travel planning concept designed to help users plan trips collaboratively, discover local experiences, and manage itineraries in one place. The experience was primarily designed for business users looking to plan trips and generate travel quotes, alongside secondary independent traveller personas.

Product DesignMobile AppInteraction Design
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Officeworks Track & Trace022018 - 2019
Officeworks

Officeworks Track & Trace

End-to-end parcel visibility for customers and operations

Officeworks needed a unified parcel tracking experience across web, mobile, and in-store channels. Customers had limited visibility into delivery status, which resulted in frequent customer support enquiries around order tracking.

UX DesignMobileService Design
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Mailman042018
Officeworks

Mailman

Parcel Delivery Service Design

Mailman was a parcel delivery service offered by Officeworks, allowing customers to send parcels between capital cities directly from store. I was brought in to redesign the end-to-end experience, from how customers discovered and navigated the in-store space, to a self-serve kiosk interface that removed the need for staff assistance.

Product DesignService DesignInteraction Design
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Interactive Sales Kit052017
Reliance™

Interactive Sales Kit

Pitch-ready product experience for field sales teams

Reliance, a Canadian home heating and cooling provider with over 50 years in operation, relied on paper brochures, printed spec sheets, and spreadsheets to support its sales process. Sales representatives often improvised during client meetings, and inconsistencies in materials led to an uneven sales experience across the team. The goal was to design a tablet-based sales tool that provided a consistent, interactive experience to support client conversations.

Interaction DesignPrototyping
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Portrait
03. About

Designing for people, not screens

My interest in design started long before I ever called myself a designer.

I've always been curious about people. Why certain things feel effortless while others create friction. Why we make the decisions we do. Why some experiences leave an impression while others are quickly forgotten.

Over the last 15 years, that curiosity has shaped my career in product design. I've worked across complex products and problem spaces, helping teams turn ambiguity into experiences that feel clear, intuitive, and useful.

What continues to draw me to the work isn't the screens themselves, but the people on the other side of them. Understanding their goals, behaviours, and motivations is often where the most meaningful design decisions begin.

That same curiosity extends beyond product design. Through photography, filmmaking, and 3D, I've developed a deeper appreciation for observation, storytelling, and the details that influence how people experience the world around them.

Whether I'm designing a product, framing a photograph, or exploring somewhere new with a camera, I'm usually chasing the same thing: understanding people a little better than I did yesterday.

Curiosity

Asking better questions

Empathy

Understanding people deeply

Clarity

Making complex things simple

Experience
2025 — Present

UX/Product Design Consultant

Freelance

Ongoing freelance work with various clients

Small businesses & startups
2021 — 2025

Senior UX Designer

Electronic Arts

4 years · Frostbite Engine

AAA game tooling
2021

Senior Product Designer

Australia Post

3-month contract

Contract
2017 — 2021

Senior UX Designer

Officeworks

4 years

Retail & logistics
2008 — 2017

UX Designer

ITWorx

9 years

Enterprise software
04. Contact

Get in touch

If you're working on an interesting problem, building something new, or simply want to connect, I'd be happy to hear from you.

Send me an email