I have had the incredible opportunity to work at Electronic Arts as part of the Frostbite team, immersing myself in the dynamic world of game engine development. This role marked my first foray into the gaming industry, and it has been a deeply rewarding journey that has only strengthened my passion for interactive entertainment.
During my time here, I worked on a range of core systems, including the Core Object Model implementation, contributing to the foundational architecture that powers the engine. I also collaborated closely with teams in the Physics and AI domains, delivering tools and features that enhanced runtime behaviors and improved iteration workflows for developers across multiple projects. Additionally, I was involved with the Cinematics domain, helping build intuitive workflows to support in-game storytelling and visual scripting pipelines.
I collaborated with a diverse group of artists, designers, and engineers across multiple time zones, which enriched my understanding of various facets of game development. My work consistently focused on streamlining user workflows, improving usability, and making complex systems more accessible to engine users.
This experience not only expanded my technical skillset but also sharpened my ability to communicate and collaborate effectively across disciplines, cultures, and schedules. I thrived in a fast-paced, globally distributed environment, embracing challenges and celebrating milestones with a team that shares a drive for quality and innovation.
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